3D Demo
Steam locomotive rebuilt as 3,295 editable objects
Fed an old technical drawing of a steam locomotive and asked Astra to rebuild it in Blender. It produced 3,295 individually editable objects with geometry described as detailed and clean.
3,295 editable objects
Blender
Caveat: Creator-reported. The object count is the meaningful part - this is a scene you can disassemble, not one unmanageable mesh.
3D Demo
House photo turned into a walkable 3D model
A single house photograph became a complete Blender model including furniture and appliances, navigable locally like a game at any angle.
Blender
Caveat: No measurement check against the real property. Furniture placement is inferred.
3D Demo
Full city built in Blender with cinematic detail
A complete cityscape with lighting, smoke, building detail and a large screen visible from an overhead camera. Widely mistaken for live-action footage.
Blender
Caveat: Visual quality is not accuracy. No geometry or scale verification.
3D Demo
House modeling with Blender headless mode and Python
Passed over 2.4 million views. Ricouard notes Astra prefers Blender headless/CLI mode and writes Python to generate the 3D geometry, producing its own reference images along the way.
2.4M+ views
BlenderPythonCLI
Caveat: User supplied references and feedback. Not zero-input, not zero-iteration.
3D Demo
San Francisco Palace of Fine Arts reconstructed
Astra autonomously retrieved historical architecture references to inform topology, then modeled the landmark in Blender. A human corrected a sky colour cast afterward.
Blender
Caveat: Modelling task only. The historical narrative in the thread is not part of the result.
3D Demo
Six Van Gogh paintings merged into one walkable town
Combined six paintings into a single navigable 3D space rendered with Three.js at Max effort.
Three.js
Caveat: Hosting is creator-reported; the live page was not independently opened.
3D Demo
Walkable room where furniture can be picked out and rotated
Built a room you can move around and edit, with each piece of furniture individually extractable. Native Blender 3D data is preserved.
Blender MCP
Caveat: Author calls it a first test not aiming at fine visual quality.
3D Demo
Floor plan and 3D walkthrough kept in sync
A fictional 1LDK where the 2D plan and the 3D space share one set of dimensions, so moving in 3D marks your position on the plan.
Blender
Caveat: Fictional layout. Ceiling height and finishes are assumptions, not measurements.
3D Demo
Nearby building rebuilt from a handful of iPhone photos
First attempt: fed a small number of iPhone photos and got a Blender reconstruction in under 30 minutes.
Blender
Caveat: No measured dimensions and no downloadable project file.
3D Demo
Zillow listing converted to a 3D house and promo video
One-shot conversion of a property listing into a 3D model and a marketing video.
Caveat: Author explicitly acknowledges detail errors. Must not be used to confirm real structural layout.
3D Demo
3D character built from scratch without Meshy or Tripo3D
Created a 3D character in Astra plus Blender with no external model generators and no manual intervention.
Blender
Caveat: No downloadable model and no topology review.
3D Demo
Office recreated in Blender
A platform account rebuilt its own office in Blender.
Blender
Caveat: First-party demo from a platform account. "Near perfect" is a subjective claim with no dimensional error check.
3D Review
Villa scene built in Blender, head to head with Fable 5.1
Same villa brief run through both Fable 5.1 and GPT-6 Astra for comparison.
Blender
Caveat: Original author task statement only, no project re-verification.
3D Integration
Oval Office scene through a multi-tool pipeline
Scene description to Astra-generated code, then Higgsfield for modeling and Cycles for rendering.
BlenderCyclesHiggsfield
Caveat: A multi-tool platform workflow. Cannot be attributed to the model alone.
3D Demo
House modeling in Blender and Unreal Engine 5
Launch demonstration of Astra driving desktop authoring tools directly, producing house models in Blender and Unreal Engine 5 rather than instructions on how to use them.
BlenderUnreal Engine 5
Caveat: Vendor-selected demo. No project files released for inspection.
3D Demo
Game scene modeling in Unity
Named in launch materials as one of the professional tools Astra can operate directly.
Unity
Caveat: Vendor claim without a released reproducible project.
3D Review
Zero-cherry-pick 3D gauntlet with published prompts
Tested historical worlds, castles, underwater scenes, Van Gogh house and open-world games without selecting favourable runs, and published the prompt set so others can rerun the same tasks.
Caveat: Platform-run evaluation. Reproducible, but the scoring rubric is their own.
Games Demo
Minecraft clone in a single prompt
A playable Minecraft-style clone generated one-shot, with environment, UI, sound effects, jump and mine animations all close to the original.
Caveat: A clone is not Minecraft. This measures how fast a recognisable prototype appears, not whether it is a finished game.
Games Demo
One grey-box kart prototype turned into three themed games
Handed a grey-box kart prototype with no graphics and got back three finished games - pirate, candy-coloured and cyberpunk - in one pass. Most of it worked on the first attempt.
3 games, 1 pass
Caveat: Studio context with an existing prototype as input. Not a from-scratch generation.
Games Demo
Zork reimagined as a 3D action adventure
Kept the original plot and puzzles while adding combat, characters and environments. Built with Three.js.
Three.js
Caveat: Playable short link in the root post was not opened for verification.
Games Demo
Playable 3D game in 45 minutes
Creator reports a one-shot build using a small amount of quota, and notes the trick to visual quality is routing art through image generation.
45 minutes
Caveat: Full workflow lives in the replies, not the root post.
Games Benchmark
Godot Sonic-style build across subscription tiers
Same author, single comparison: Max took 53 minutes and 4% of weekly quota; Medium took 25 minutes and 1%.
Max 53min/4% vs Medium 25min/1%
Godot
Caveat: Quota figures are subscription limits, not API billing.
Games Demo
Third-person browser action game, iteratively improved
Generated with Three.js, then refined across several rounds to fix characters, motion and foot placement. The full initial prompt is in the root post.
Three.js
Caveat: Explicitly multi-round. GitHub play link not executed for verification.
Games Demo
Anti-gravity racer that reached for local Blender
Built in 25 minutes. The model discovered Blender installed locally and used it to produce assets, all from a single user instruction.
25 minutes
Three.jsBlendershaders
Caveat: Author admits it was not polished over a long session.
Games Demo
Mario Kart style racer at alpha 0.3
Six cars, four tracks, collision, coins and garage upgrades in Three.js.
Three.js
Caveat: Author labels it alpha 0.3. Play entry point is in the replies.
Games Demo
Gogh Strike, an art-styled shooter
About six hours at Ultra effort, with characters rendered in Blender and a claimed MIT-licensed repo.
~6 hours, Ultra
Blender
Caveat: No continuous-runtime or multiplayer verification.
Games Demo
Cut the Rope style puzzle game with a level editor
Forty minutes at xHigh, producing menus, ten levels and a working level editor.
40 minutes, 10 levels
xHigh
Caveat: Level playability is creator-reported.
Games Demo
Panzer Dragoon Episode 1 in WebGL
Asked for a WebGL version and got a playable prototype with flying-shooter mechanics in about 24 minutes at Pro.
24 minutes
WebGL
Caveat: Level balance and art still need human work. Story and coverage not checked.
Games Demo
Complete browser game with no clipping artifacts
The t3dotcodes CEO generated a full playable browser game in one shot, with motion, lighting and modeling that avoided the clipping usual in AI-generated games.
Caveat: Creator judgment on quality; no independent playtest reported.
Games Demo
PS1-style Beyblade game
Part of a six-example early-access thread, deliberately styled after PS1-era graphics.
Caveat: Early-access creator with advance model access.
Games Demo
Jet-ski game
Another entry from the same early-access thread.
Caveat: Early-access creator with advance model access.
Games Demo
Underwater explorer with sound
An interactive underwater scene generated with audio.
Caveat: Early-access creator with advance model access.
Games Demo
Unreal world where simulated agents started talking to each other
Asked Astra to build an Unreal world populated by Astra-powered human agents that had to survive together. A day later he reported hearing voices from the living room and found the simulated agents conversing with one another.
Unreal Engine
Caveat: Anecdotal and unreproducible. Treat it as a striking observation, not evidence of emergent behaviour.
Interfaces Demo
Mac app around a 3D iPod, working 15 minutes later
Asked Astra to build a Mac app around a 3D iPod and use the click wheel to browse Codex threads. The result was working about 15 minutes later.
15 minutes
Caveat: Early-access creator. Not signed or distributed.
Interfaces Demo
ChatPRD product-intelligence feature, one-shot
Astra shipped a product-intelligence feature in one pass that Vo says GPT-5.6 Sol and Fable could not crack. She also used it for production computer use in Figma, Flora thumbnails, CRM QA and a Mac app.
Figma
Caveat: Single practitioner report, though from an experienced operator.
Interfaces Demo
Divoom MiniToo CLI hardware hack
Described as a long-sought reverse-engineering task on a small hardware device, completed with Astra.
Caveat: No published protocol documentation or reproducible repo.
Interfaces Demo
Website design variations via a custom scroll-craft skill
Batch-generated multiple website designs using an existing skill plus Astra.
Caveat: Depends on a pre-existing skill. No backend or business-logic acceptance.
Interfaces Demo
Competitor research to shipped feature in one loop
Used computer use to research comparable interfaces, organised requirements, registered them in a backlog, then developed the feature.
computer use
Caveat: Close to 1:1 is the author description. No acceptance checklist or real user results.
Interfaces Demo
Giveaway flow rebuilt with a public clock
Displays the tweet, iterates participant avatars and selects a winner using a public clock, preserving the original logic.
Caveat: Fairness of the draw was not audited.
Interfaces Demo
Existing website onboarding redone in one shot
Creator reports a one-shot rebuild of a web onboarding flow.
Caveat: No signup conversion, retention or live acceptance data.
Interfaces Demo
Functional notes interface on the first try
Using the same test prompt, the author reports the first result that needed no extra instruction to produce a working notes UI.
Caveat: Saving, sync and persistence were not verified.
Interfaces Demo
Gameboy-style personal portfolio
Wrapped a portfolio inside a handheld-console interface.
Caveat: Keyboard operation, mobile layout and accessibility not checked.
Interfaces Demo
macOS app onboarding in one shot
Creator reports generating the onboarding flow for a new app in one pass.
Caveat: No signed release, device coverage or real user data.
Interfaces Integration
Astra-themed welcome screen via MCP
Built with /goal plus the appllama MCP server.
MCP
Caveat: Result includes MCP and runtime contributions, so it is not attributable to the raw model.
Interfaces Demo
Self-portrait drawn inside Canva
Author asked Astra to draw a self-portrait by operating Canva directly.
Canva
Caveat: Operation recording not viewed, so visual fidelity is unconfirmed.
Motion Demo
Five-minute T-cell lesson made for an immunologist
An immunologist asked for a five-minute teaching video on T cells, the subject of his own career. Astra used the Remotion plugin to produce the clip with explanation and animation together.
Remotion
Caveat: A domain expert judged it publishable, which is a strong signal, but accuracy was not independently reviewed.
Motion Integration
Director-level camera planning fed into video generation
Astra plans camera positions and movement inside a 3D space, then hands structured data to a video model for the final render, giving narrative consistency across shots.
Caveat: A platform pipeline. The final image quality depends heavily on the video model.
Motion Demo
Backrooms short film built and rendered in Blender
About five prompts produced the scene, VHS effect and sound. Thirty minutes to build, twenty to export.
30min build / 20min export
Blender
Caveat: Rendered in Blender, not emitted directly by a text-to-video model.
Motion Demo
Brand marketing video in Remotion, one shot
Platform account reports a one-shot build with a soundtrack generated in Python.
RemotionPython
Caveat: First-party platform demo. Score and brand acceptance not independently reviewed.
Motion Demo
Brittany street scene short
User supplied references and feedback while Astra sourced assets, assembled the Blender scene, rendered and edited.
Blender
Caveat: External assets and user feedback involved. Not zero-input.
Motion Integration
Prompt writing for Seedance, compared across models
Gave Astra, Fable and Gemini the same brief and rendered all results through Seedance 2.5, isolating prompt quality.
Seedance 2.5
Caveat: The video model and platform determine the output. Astra only wrote prompts.
Motion Integration
Blender grey-box to cinematic video
Documented pipeline: Astra writes the prompt, Blender builds the white model, AI renders the final video.
Blender
Caveat: Only the prompt role is clearly attributed to Astra, not the full pipeline.
Motion Demo
Motion video in 14 minutes, with two fixes
Author reports 14 minutes to generate and openly notes two manual revisions.
14 minutes
Caveat: Not zero-iteration. No project file provided.
Motion Demo
A video rebuilt as interactive code
Took an existing video and reproduced it as interactive code rather than a rendering.
Caveat: Early-access creator. Fidelity measured by eye, not frame comparison.
Simulation Demo
Real-time coastline simulation
Roughly 90 minutes using a fixed legacy prompt, built with Three.js.
~90 minutes
Three.js
Caveat: A visual simulation test. Physical accuracy was not validated.
Simulation Review
Double pendulum simulation with numerical checks
Canvas 2D with RK4 integration. The author reports 500 state-derivative checks, energy drift measurement and invalid-input tests over 32 minutes.
500 derivative checks
Canvas 2DRK4
Caveat: All results self-reported. No independent code re-verification this round.
Simulation Demo
Procedural water surface with corrected modeling approach
The author notes Astra corrected the modeling approach for how water meets land, which is more useful than producing a plausible-looking surface.
Caveat: Graphics development aid. Does not demonstrate rigorous fluid simulation.
Simulation Demo
3D river scene with physical simulation and camera panel
Water flow, rocks, vegetation and lighting all physically simulated, with a camera control panel for live parameter adjustment. A comparable previous-generation project took two weeks to polish.
Caveat: Creator comparison against prior tooling, not a controlled benchmark.
Simulation Demo
Ocean simulator with weather transitions
Real-time wave dynamics, sunlight refraction and a switchable weather system, with a parameter panel that transitions smoothly from calm seas to a storm.
Caveat: Visual plausibility is not oceanographic accuracy.
Simulation Integration
Fruit fly connectome driving Minecraft movement
The author reports wiring the simulated activity of 166,700 neurons into Minecraft to drive movement.
166,700 neurons
Caveat: Still in development, code unreleased, and this is not evidence of biological validity.
Simulation Review
BridgeBench lava lamp
Platform account showing Astra on a lava lamp simulation task.
Caveat: Subjective quality judgement only. No prompt or physical acceptance criteria.
Engineering Demo
Electronic schematic turned into a manufacturable PCB
Launch example: Astra operates KiCad to convert an electronic schematic into a board layout intended to be manufacturable.
KiCad
Caveat: Vendor-selected demo. No fabrication or design-rule check published.
Engineering Demo
Incomplete scan mesh converted to CAD
Took an incomplete 3D scan mesh, modeled it properly in Blender and exported STEP.
BlenderSOLIDWORKSSTEP
Caveat: No downloadable STEP, geometric tolerance data or manufacturing acceptance.
Engineering Demo
C++ ray tracer ported to Swift and GPU
About an hour to port, then running on iPhone GPU. Reported timings of 8 seconds versus 355 milliseconds.
8s to 355ms
Caveat: The two timings correspond to different resolutions and sample counts, so this is not a clean speedup multiple.
Engineering Demo
Tesla Model X exploded into 334 parts on the web
A 3D site decomposing the vehicle into 334 modeled components for structural explanation.
334 parts
Three.js
Caveat: A teaching prototype. Parts do not correspond precisely to engineering structure.
Engineering Demo
Low-resolution portrait turned into a printable model
A single face photo reportedly became a 3D model in about two minutes.
~2 minutes
Caveat: Printability is a creator claim. No slicing check or physical print evidence.
Professional Review
41 financial documents reviewed, all four planted errors found
A single agent run reviewed 41 financial documents and located all four deliberately planted errors within minutes, including a 500,000 pound discrepancy hidden in revenue notes. Roughly a 40% improvement on this workflow over the previous generation.
41 docs, 4/4 errors
document review
Caveat: Vendor-reported with a known answer key. Final judgement still sits with a human expert.
Professional Benchmark
Known-CVE rediscovery evaluation
Given advance model access, Aikido measured 29/32 at pass@3 and 75% at pass@1, across three runs costing close to 4,000 dollars.
pass@3 29/32, pass@1 75%
Caveat: Advance-access relationship. A known-vulnerability benchmark, not proof of new zero-days or production audit capability.
Professional Review
Two previously unknown zero-days found in internal testing
In an internal test using recent vulnerabilities, Astra found and exploited two previously unknown zero-days, which OpenAI says it is reporting to maintainers. The released version will not perform advanced exploit tasks.
2 zero-days
Caveat: Internal, undisclosed test conditions. The shipped model is deliberately restricted from this class of work.
Professional Review
Two new results on gaps between prime numbers
OpenAI shares two new mathematical results on prime gaps as evidence Astra can combine scientific reasoning with computer use, inspecting data inside specialised software.
Caveat: Results announced by the vendor. Formal peer review would be the real test.
Professional Demo
Chemistry analysis macOS app prototype
Built for a scientist friend; the author says it can pull molecular information from databases and analyse it.
Caveat: Author is not a chemist. Data, algorithms and drug-discovery validity unverified.
Professional Demo
Financial modeling World Cup challenge at 4x human champion speed
OpenAI states Astra completed the financial modeling World Cup challenge at roughly four times the speed of the human champion.
~4x human champion
Caveat: Vendor claim. Speed is not the only thing that matters in modeling work.
Professional Review
Automated AI engineer at under six dollars an hour
After spending more than 20 billion tokens, the team described Astra as an automated AI engineer costing under 6 dollars an hour at their measured throughput. Tasks included choosing and training models, labelling data, debugging deployments, coordinating subagents and replacing paid SaaS tools.
20B+ tokens, <$6/hour
Caveat: Their throughput and their pricing assumptions. The interesting part is that they kept finding useful work to feed it.
Office Demo
Presentation deck matched to a reference template
Official example: produce slides that follow an existing template and match the user style while carrying substantially more complex content.
PowerPoint
Caveat: Vendor-selected example with no released file.
Office Review
PowerPoint generated in one pass, rated below Fable
At Medium effort, the author judged the deck better than Sol but behind Fable.
PowerPoint
Caveat: One author subjective comparison. No content accuracy or layout inspection.
Office Review
Bach-style four-part score with stated constraints
At Extra High effort with a fully specified brief including LilyPond 2.24, G minor and 3/4 time. The author reports correct voice leading.
LilyPond 2.24
Caveat: Voice-leading judgement is the author own evaluation. No independent musicological review.
Office Integration
Song materials prepared for Suno
Generated the stems, lyrics and style prompt handed off to Suno.
Suno
Caveat: The final song depends on Suno. Astra did not generate the audio.
Office Integration
Track synthesized through Ableton MCP
Built a track by driving Ableton through MCP rather than generating audio directly.
AbletonMCP
Caveat: Early-access creator. The MCP layer does real work here.
Games Review
Pokemon FireRed completed in 18 hours, five times faster than the previous generation
GPT-5.5 fought Pokemon FireRed for 218 hours without finishing. GPT-5.6 Sol needed 96 hours and 35 minutes. GPT-6 Astra finished in 18 hours and 12 minutes, relying mainly on game screenshots with no memory access, no walkthrough and no human hints, so it had to read the map, plan a route and manage battles on its own.
18h12m vs 96h35m
Caveat: Community-run rather than a formal benchmark, but the comparison across three generations on the same task is unusually clean.
3D Review
A wolf character taken from Blender into Unreal by someone who had never used either
Matt Wolfe is a YouTuber and AI educator who had never used either tool. Astra opened Blender and built a humanoid wolf in about 8 minutes, added a 50-bone skeleton and turned the keyframes into a running animation in about 6 more, then moved it into Unreal Engine, built a forest called Whisperwood and set the character up as playable with WASD in 35 minutes.
~49 min, 50-bone rig
BlenderUnreal Engine
Caveat: Wolfe notes some details were rough. The significance is that a non-specialist reached a playable result, not that the asset is production-ready.
3D Demo
Zillow listing photos turned into a cinematic house tour
Ye uploaded real estate photos, some of them blurry, and asked for a cinematic walkthrough. He got back a one-minute video of a complete 3D house with dusk exterior shots, furnished interiors and outdoor space including a pool and patio, with camera movement that would normally cost a 3D artist hours.
1 min cinematic tour
Caveat: Some details did not match the real house and Astra invented things that were never there. Not usable for verifying a real property.
3D Review
Seaside villa built head to head against Fable 5.1
Both models were asked to build the same seaside villa in Blender. Fable produced the basic frame. Astra added sofa creases, cups on the table, poolside objects and distant vegetation, the difference between a show unit and a furnished home.
Blender
Caveat: A visual side-by-side rather than a scored evaluation. Higgsfield separately called Astra world-class on spatial reasoning, which is a vendor-adjacent judgement.
Games Demo
Fall Guys style obstacle course, playable in the browser
Asked Astra for a Fall Guys style elimination game and got spinning bars, swinging hammers and a finish-line knockout, with a working interface and level design runnable directly in the browser.
Caveat: Creator demo. Physics feel and level balance were not independently tested.
3D Demo
iPod rebuilt in Blender from a four-word instruction
The instruction was essentially "Make this in Blender" plus a reference image. The interesting part is how much implementation detail the model had to infer from almost nothing.
Blender
Caveat: Early-access creator with advance model access.
Motion Demo
Final Cut Pro editing driven end to end
Among the first tasks real users handed Astra: driving a full edit inside Final Cut Pro rather than generating footage directly.
Final Cut Pro
Caveat: Reported second-hand in roundups. No single attributable post or project file.
Professional Review
Largest gains on the Artificial Analysis Coding Agent Index
The Coding Agent Index scores end-to-end agentic coding work rather than isolated function completions, and it is where Astra reported its largest gains, the result top10.dev called the one that changes tool decisions this week.
Caveat: Index scores aggregate many tasks. Whether they hold up on your own repositories is the only test that matters.
Professional Review
Hacker News front page with same-day third-party evaluation
The launch thread hit 724 points within hours, with sibling threads on ARC-AGI-3 and the Coding Agent Index climbing alongside it, notable because independent scrutiny started the same day rather than weeks later.
724 points
Caveat: Attention is not evidence. Useful mainly as a signal of how fast scrutiny arrived.
Professional Review
Launched priced below the previous flagship at equivalent tiers
Astra launched priced below GPT-5 for equivalent tiers, a first for a numbered OpenAI flagship, read as competitive pressure from Anthropic and Google shaping pricing and not just the capability roadmap.
Caveat: Per-token API price is only part of cost. Agentic runs consume far more tokens than chat, so total spend depends on task length.